2026
2026
Bop It! Spirit Alex Edition
I had a concept idea for making a Bop It design based on my dog, Alex since 2018, when it marked the 10th anniversary of me getting him. So, I have finally created a Bop It concept based of Spirit Alex, based on the viral Bop Diva AI video that shows Spirit Alex and my guinea pig, Zuma, as Spirit Alex tells Zuma to keep an eye on me for him, as real Alex is no longer alive. He passed in July 2020 due to leukemia, a type of cancer found in the blood. This is published on the Bop Diva YouTube channel on January 9, 2026, which would’ve been on Alex’s 18th birthday.
Bop It! 100
While Bop It starts its 30th year of success in 2026 (and 2027 if we’re talking public release), I was messing around on Sora 2, and I created a version called ‘Bop It 100’, which represents the prediction of what Bop It would release for the 100th anniversary in 2097; that is, if Bop It ever reaches that point, which in my opinion, it’s not likely it will. This concept started with a Sora 2 AI video. I also made a Bop It Extreme 100, but it didn’t turn out as well as this one. My plan for this concept is, I will redesign the logo to a futuristic design, and I’ll make the voice for the concept out of the Bop It App (2011) voice clips with an added futuristic voice effect. The Test Mode for this concept is published to celebrate the Bop It Extreme (2022) 60-Second Test Mode hitting 1 MILLION total views on YouTube alone! The box art I am made myself, but other stuff is AI, because no one can make realistic futuristic stuff like AI can. The image of the actual unit is the first one shown in the AI commercial shown below with a few minor edits to the design with Gemini, because while AI is cool, it messes shapes up sometimes. And I thought the shapes of the Bop It (2016) were crazy…
Bop It! Talking Clock
This Bop It Talking Clock design is all new and all original. Combining the mechanics of the Bop It Alarm Clock designs from 2021 and 2024, this concept design is 100% by me! This Bop It Talking Clock features the clock branching out of the handle of the original Bop It, with different controls compared to what you've seen before on the Bop Diva channel. The Pull It handle allows you to change the mode, 'CLOCK SET' and 'VOICE SET'. The Twist It knob allows you to adjust the setting (only going forward) selected. The Bop It button allows you to select the option you chose, as well as confirming your selection once you have set the hour and minute accordingly. The Bop It button also allows you to hear the time spoken from the Bop It in 8 different voices from 8 different Bop It games in the last 30 years! The 'VOICE SET' option allows you to choose any of the 8 Bop It voices to speak the hour, and any of the 8 voices to speak the minute in the clock! This means you can make 64 combinations of voices! The Bop It voices include: Bop It Extreme 2, Bop It Blast, Bop It (2009), Bop It XT, Bop It Smash, Bop It Tetris, Bop It Beats and Bop It Maker.
Bop It Hyper: Japanese Bop It Extreme (2022)
Starting in February 2026, I announced on the Bop Diva channel that there would be new Concept Test Modes of Bop It versions in foreign languages! These languages and Bop It versions are ones that obviously do not exist in the real world. Bop It has been officially made in 17 different languages, but I decided to make Concept Test Modes of foreign Bop It’s that don’t already exist, starting with a Japanese Bop It Extreme (2022); the Bop It Extreme (2022) wasn’t released in any other language besides English! So I had to improvise. The Japanese Bop It Extreme (2022)—officially named ‘Bop It Hyper’—has a unique design to make it more Japanese and make it pop more. The name ‘Hyper’ is extremely common in Japanese toy marketing, so it only makes sense to call the Bop It Extreme (2022) that. I made the regular Bop It Extreme (2022) body white, and I added command labels to replicate the English ones in Japanese text. The Concept Test Mode video features an anime girl character I created named Aira Hyper to narrate the Test Mode process of the game. I styled the video to resemble a Japanese anime video game theme. Other Concept Test Modes of Bop It in foreign languages will be coming later in 2026, with the languages and Revision Numbers chosen by Bop Diva viewers, and the Test Modes created by yours truly!
Korean Bop It Micro Series
As I announced on the Bop Diva channel that there would be new Concept Test Modes of Bop It versions in foreign languages that do not exist in the real world, one of the Bop Diva viewers suggested a Korean Bop It Micro Series, with a Revision Number of 7. I wanted to be consistent with the current Bop It Micro Series Revision Number format (‘Micro US 6’, ‘Micro ES 6’, ‘Micro MX 6’, etc.) So I made the Korean Revision Number say, ‘Micro KR 7’, as KR is the international abbreviation for Korean.
Bop It! Freddy Fazbear Edition
This was a concept I wanted to work on for a long time. Five Nights at Freddy’s has by far one of the biggest fandoms I’ve ever seen on the Internet—even bigger than Hatsune Miku! Did you know over 3000 fanmade FNAF games have been made; over 4000 if you count all fangames, including ones that are either deleted or no longer available? I’ve never played any FNAF game in my life, because I don’t do well with jumpscares. Originally, this Bop It concept of mine was going to be based on the Cupcake that Chica holds, but I discovered that the Cupcake is completely silent, and it wouldn’t make sense to make sound effects for it that didn’t fit with the FNAF theme. Then again, Freddy Fazbear doesn’t make any sound effects either, so I went with what I could figure out.
